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# temp.rpy
default playername = "BadMustard"
define X = Character("X")
define K = Character("K")
define E = Character("X")
define V = Character("V")
define T = Character("T")
define A = Character("A")
define S = Character("S")
define N = Character("N")

default player_max_hp = 100
default player_hp = player_max_hp
default enemy_max_hp = 80
default enemy_hp = enemy_max_hp

init python:
    class fighter:
        def __init__(self, name, level = 1, max_hp = 10, hp = 10, max_mp = 4, mp = 4, initiative = 0, element = "None", element_attack = "Sword", attack = 0):
            self.name = name
            self.level = 1
            self.max_hp = max_hp
            self.hp = hp
            self.max_mp = max_mp
            self.mp = mp
            self.initiative = initiative
            self.element = element
            self.element_attack = element_attack
            self.attack = attack

screen hp_bars:
    vbox:
        spacing 20
        xalign 0.1
        yalign 0.0
        xmaximum 600
        text "{color=FC0FD8}[playername]{/color=FC0FD8}"
        bar value player_hp range player_max_hp
    vbox:
        spacing 20
        xalign 0.9
        yalign 0.0
        xmaximum 600
        text "Xiuhcoatl"
        bar value enemy_hp range enemy_max_hp

label dice_roll:
    $ d4 = renpy.random.randint(1, 4)
    $ d6 = renpy.random.randint(1, 6)
    $ d10 = renpy.random.randint(1, 10)
    $ d20 = renpy.random.randint(1, 20)
    return

label tutorial_fight:
    show screen hp_bars
    scene bg tut combat with fade
    X "It's time to fight!"

    #label tutorial fight
    #player turn

    call dice_roll
    menu:
        "Basic attack.(Low Dmg. More accurate.)":
            if d10 >= 8:                                                # 30%
                $ player_attack_value = d4 + d6
                $ enemy_hp -= player_attack_value
                "Critical Hit!  [player_attack_value] damage!"          # 70%
            else:
                $ enemy_hp -= d4
                "[d4] damage!"
        "Heavy slash. (High Dmg. Less accurate)":
            if d10 >= 9:                                                # 20%
                $ player_attack_value = (d6 + d4)*2
                $ enemy_hp -= player_attack_value
                "Critical Hit!  You hit for [player_attack_value] damage!"
            elif d10 >= 5:                                              # 40%
                $ player_attack_value =  d6 + 2
                $ enemy_hp -= player_attack_value
                "That's a strong hit! Xiuhcoatl takes [player_attack_value] damage!"
            else:                                                       # 40%
                "You miss!"
        "Special attack: Yeet! (High Dmg. Low accuracy.)":
            if d20 >=19:
                $ player_attack_value = (d10 + d6)*2
                $ enemy_hp -= player_attack_value
                "Wow, you actually landed that! That did [player_attack_value] damage!"
    
    if enemy_hp <= 0:
        N "You win the combat encounter!"
        jump combat_tutorial_done
    
    call dice_roll
    if d20 >= 19:                                            # 20%
            $ player_hp -= d10
            "Xiuhcoatl makes a wild attack for [d10] damage!"
    else:                                                    # 60%
        $ player_hp -= d4
        "Xiuhcoatl attacks for [d4] damage!"
    
    jump tutorial_fight

label combat_tutorial_done:
    scene bg tutorial done with fade
    X "A splendid show of skill… for an abecedarian."
    K "I don’t know what that means, but I can tell you were holding back."
    X "Well, of course I was. But, the fact that you held your own is a sign you’re ready for a real fight."
    V "You did better than me, when we dueled for the first time, she almost took my head off."
    X "And I apologized profusely for that, I thought you’d be faster than that."
    V "So did I!"
    E "I remember thinking ‘this is how I die.’ during our duel."
    T "I still think about how she grabbed my wings and slammed me down."
    A "She yanked my tail and put her foot on my chest."
    S "Yes yes, Xiuhcoatl humbled us all during our initiation duel and she can kill us all at any time."
    S "In any case, this means you’re officially a Riptide now. You can get our tattoo to show the world you’re among the toughest there are."
    return
    #from here it will execute the game over label but why ??

label game_over:
    scene bg defeated with fade
    N "The Cistern of Souls is calling you, [playername]."
    return

label start:
    call tutorial_fight

    e "back at start"

    return